Escape room RPG · 2–6 teams · English
The Guardian of Words has locked the language lab and scattered five keystones through five chambers. Your teams must clear every chamber, beat the Guardian and type the master code before the clock runs out.
Each team sends one player to the board on their turn.
Filters every question in the vault.
Questions per chamber and escape clock.
Switch off what you are not teaching this term. Each active chamber gives one keystone.
The RPG layer: hearts, hero powers and the final boss.
The vault reads content.json next to this page every time it opens: upload a new file to GitHub and the questions are here.
Not scanned yet.
Every app published on the portal is read and its exercises go into the chamber that fits it — verbs, tenses, vocabulary, word order or habits. New app on the website, more questions in the vault.
Any JSON list of questions works. It is remembered on this computer only.
Next at the board
Send a new player to the board! 🏃
Chamber lock
Final encounter
One screen, several teams. Project the vault on the board. Teams take turns: one player comes to the board and answers for the whole team.
Five chambers. Each chamber trains one skill — irregular verbs, present tenses, vocabulary, word order and habits. Every correct answer reveals one letter of the chamber keystone.
Keystones. When the questions are over, any team can type the keystone word to unlock the chamber (+15 points). The first letter of each keystone goes to the master code.
Hearts and heroes. A wrong answer costs the team hearts. Each team picks a hero class with one power per chamber: reveal options, freeze the clock, a second chance, extra time or a shield.
The Guardian. After the last chamber the Guardian appears: rapid questions from every chamber damage it. Beat it, type the master code and the vault opens.
Keyboard: 1–4 or A–D to answer · Enter to submit · Space to continue · H for a power.